exomega255's Solo Doctor Guide

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Leirosa
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exomega255's Solo Doctor Guide

Post by Leirosa » Mon Jul 08, 2013 6:44 pm

Original Author: exomega255
Retrieved from Aeria by Angitia.
exomega255 wrote:Doctor: Heist them to death

Disclaimer: doctor was my third class to 40, so I am writing this in HINDSIGHT, numbers on damage etc etc could be WAYYY off. But soloing strat remains.

This is an experience for SOLOING the doctor from 30-40, it has NO relation to AoE parties, so comments regarding that, get out.

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Intro:

Knowing that getting doc to 40 is a must for many of the other classes, I chose to do doc to 40 being the third class, preceded by THief and pet muse. Naturally I thought it would be a very hard time, but it turns out that with a solo build, leveling the doc is not a problem at all in solo!. In fact, it's got the best debuff that a ruby can take advantage of... and you as well.

Overall, it wasn't a "great" experience as I personally dislike casters and esp. support type, but making it a "battle doc", it wasn't too shabby~!
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Needs of a Doc a build analysis:

For a solo doc a few things are important, one of the most important being a Ruby. you need to increase your damage output.

Not to mention an equal level of pet sound serves you well.

LA + shield helps you tank damage.

Stat build:

1:2 wis agi; this gives me a better CD time on Heists and soup, allows me to tank by dodging, all around MUCH better than pure wis for solo-er. No dex. You won't ever be hitting with that pathetic stab anyways, its just heist, run heavy heist run, soup, heist heist, etc etc.

Skill build:
Max Soup
Max Heists (both)
Maxed Regen, inner

Max Prolong, frogfield (debatable maxing for solo atm, might reskill later)

Subs: Pet sound (need)

The second slot gives you a lot of choices. You can do eqiup wand (but that means no LA + shield) and go for wiz/sha subs, or you can just use Thief sub for more evasion and Mp recov. Another one to use is the BM M.Arts, for an extra berserker , maniac, and mindless. Always great to have extra nukes of awesome damage.
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Leveling places?

lvl 30-31: Pandora's box Ivy Spirit via lvl 32-34 ruby
lvl 31-40: Grotto bandits via lvl 36 ruby
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Skill analysis:

I feel like there is not much to say for this section aside for a few notes:

Regen: Well, everyone gets this til at least lvl 6 for inner. It's great to stop at 6, but why not bring it to lvl 10? its necessary for soloing the rest of the classes, for me its a must, lvl 11 is % based so thats also amazing. Highly recommended for soloing to max.

Inner: Max this, thats it.

Heists: AoE-ers never max it, support never max it, I do, because I solo. Their damage is GREATLY enhanced via souped enemy. The hp recov is nice for hit and run in case you do get low in hp, Heavy heist hits quite a bit harder than Heist. 2 spammable attack skills, very recommended.

Soup: At level 10 it has 15 seconds CD still, which is btw, lowered a little bit by higher agi. (around 12 seconds for me), it sleeps the enemy (not impt), and it decrease their m.def by quite a lot, and the ruby takes it home via souped up damage. A lvl 36 ruby can match a lvl 4x ruby in damage using the same buffs if the lvl 36 ruby is attacking a souped enemy. Highly recommended for leveling solo, and great for getting rid of frogs when you have tons extra. (I net like 4-5k Frogs everytime at grotto =.=)


Frog buff indecision: Right now, and as I leveled 30-40, my doc have max on prolong, and Frogfield. However, due to laziness, I have never used it. I probably start each grinding session with the frog buffs, but I never do it during the session. Perhaps its because it doesn't help me kill faster. So, henceforth, I am actually thinking about reskilling the doc into a more offensive buff mode: aka, frogforce + yin, so I can kill even faster. I might just disable prolong for now til I reach DD levels.
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Overall I don't use frog buff on a daily basis from 30-40. The routine consist of ruby attacking, me taking aggro via soup, heist, heavy heist, run, heist, run, heist, run, heavy heist, and repeat, etc etc. (usually using all 3 nukes = death for enemy + ruby nukes)

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