AKFrost's Caster Skill Comparison Analysis

Backups of original guides from DoMO forums of the past. The majority of these were backed up from posts on TWDomo.com before its domain expired (most of which were originally retrieved from Aeria by Angitia and Aaron). Extremely old.
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Leirosa
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AKFrost's Caster Skill Comparison Analysis

Post by Leirosa »

Original Author: AKFrost
Retrieved from Aeria by Leirosa.
AKFrost wrote:DPM = Base Damage/MP Cost
DPS = Base Damage/Cooldown
DPC = Base Damage/Scroll Count

Bolded numbers are the values for a Level 51 caster, because nobody cares about AoE past 51. (Well, rarely).

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Ranks:
Single-Target DPM
1. Lightning Runes
2. Scorching Scroll
3. Secret Charm of Searing Flame
4. Shaman Seasonals
5. Chant of Impure Thoughts
6. Secret Charm of Rolling Thunder
7. Shaman Natures

Single-Target DPS
1. Scorching Scroll
2. Lightning Runes
3. Chant of Impure Thoughts
4. Secret Charm of Searing Flame
5. Secret Charm of Rolling Thunder
6. Shaman Seasonals
7. Shaman Natures

Single-Target DPC
1. Scorching Scroll
2. Lightning Runes
3. Secret Charm of Rolling Thunder
4. Secret Charm of Searing Flame

AoE DPM
1. Acid Rain Scroll
2. Secret Charm of Thorns.
3. Warning Warble
4. Explosive Runes
5. Toppling Tremor
6. Shaman AoE's
7. Secret Charm of Shrieking Demons

AoE DPS
1. Warning Warble
2. Explosive Runes
3. Toppling Tremor
4. Secret Charm of Thorns
5. Acid Rain Scroll
6. Shaman AoE's
7. Secret Charm of Shrieking Demons

AoE DPC
1. Toppling Tremor
2. Secret Charm of Thorns
3. Explosive Runes
4. Acid Rain Scroll
5. Secret Charm of Shrieking Demons
Mythyc wrote:
AKFrost wrote: AoE DPS
1. Warning Warble


I've been using warble for the past little while and I'll admit it's a handy skill. You should probably include range stats in your skill descriptions, since those can be pretty handy (such as the case of warble, which is the longest ranged skill the game). Not to mention miscalculating range sometimes ends up being annoying and canceling spells when you're spamming skills >.>


I'm kinda curious as to how you got a base damage on all the spells, since there's some sort of weird equation for all spells that make them do +/- 5 damage intervals?

And speaking of which, since you have base damage figured out, have an equation to calculate the effects of wisdom/m.att and how they effect skills/spells?
AKFrost wrote:Damage Formula

Or for the condensed version, Magic Damage = stat modifier * Base * other multiplier

Stat modifier = Matk / Mdef / 6.25. If this is greater than 1, it is 1.
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