Persiangato's Thief Guide 098

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Persiangato's Thief Guide 098

Post by Leirosa »

Taken from here. Retrieved by Angitia.
Original Author: Persiangato

September 2017: Non-working Photobucket Images rehosted.

Persiangato wrote:~Thief Guide 098~
The Kitten's Guide to Thieves

(Not to be confused with, The Thief's' guide to Kittens)


0.0 Quick Reference
1.0 What exactly is a Thief?
2.0 Pros of Becoming a Thief
-------2.1 No Experience Required
-------2.2 Famous (cat) Burglars
-------2.3 Crime DOES Pay
3.0 Cons of Being a Thief
-------3.1 Group LF AoE User
-------3.2 Hi Thief, meet my friend Mr. Wizard
-------3.3 Congrats! You're the Puller
4.0 How do I become a Thief?
-End Post One-

5.0 What Stats do I Increase?
6.0 Which Skills will pay said Bills
-------6.1 Close Combat
-------6.2 Sneak Attack
-------6.3 Thief Equips
-------6.4 Sub Jobs
7.0 The Dagger Bestiary
8.0 Suggested Leveling Locations
-------8.1 The Lone Thief
-------8.2 Partin' Thieves
9.0 It's a Thief's Life
-------9.1 The Level 20 Life Quest
-------9.2 The Level 30 Life Quest
-------9.3 The Level 40 Life Quest
-End Post Two-

Third Post Labeled Reserved For Updates
---Special Thanks
---Latter FAQ

1.0 What exactly is a Thief?

Thieves are the base physical class in Dream of Mirror Online. They're focused not on powerhouse skills or large scale abilities, but rather the ability to dodge, flee and trick their enemies. Having no real specialty they can AoE mobs or fight one on one in parties or alone. This is one class where you have the freedom to do as you'd like and get away with it too. Your build and skills won't determine whether or not your group lives or dies so it's non stressful at that.

2.0 Pros of Becoming a Thief

2.1 No Experience Required
This plays off the title of the Guide or rather the number 098. As a thief you can be 'wet behind the ears' and get away with it without notice. In game people may seem a bit harsh and expect a lot from you in parties on other classes, but a Thief can do their job effectively without any Sub Classes at all. You aren't meant to act as a doctor or keep your health up at all times. You take low amounts of damage thanks to your high evasion and inability to take agro. You have no dire need for MP Regen from another class since you receive an increasingly impressive one at a very low level.

In my opinion, it's the perfect starting class for anybody new to DoMO since not only do you not require any Subs to play the class starting out, but with evasion buffs, MP regens, speed boosts and stuns it acts as a great sub for nearly every class in game allowing you to get a head start on all of those.

2.2 Famous (Cat) Burglars
A thief may not seem like much starting out and arguably has one of the poorest Damage Per Second Rates (DPS) a class has to offer, but it has quite the end game potential. With fast skill usage/cool down along with their hard hitting skills and ability to dodge/flee/trick you have a great end game Player vs Player class. You'll be the one to watch out for in the Arena.

2.3 Crime DOES Pay
The thief skill Pilfer (as well as Pillage) is one of the only means of obtaining Weapon Recipes for Alchemy (DoMO's weapon/armor crafting system). There are exceptions like the Life Quests, City Elder Missions and rare drop events (as was one of the original Phoenix fights), but even considering all those you still have tons of recipes that cannot be obtained without this skill. The price of a recipe depends on its difficulty to Pilfer and the class of weapon. Granted even recipes stolen from the most commonly fought monsters in game will still fetch a pretty shimmer in gold. Considering standard mob drops in a grinding party. You can get around 10k in one hour worth of drops grinding (lower level). With pilfer you have a chance to get an additional 5k each time you use the skill.

This allows starting (and Veteran) players the ability to craft items for themselves and not turning to others for armor and weapons when you need it the most.

Note: Aeria Games & Entertainment is not responsible nor does it condone 'pilfering' or 'pillaging' in real life. Take it up with SoftStar for making the skills so lovely.

3.0 Cons of Being a Thief

3.1 Group LF AoE User
Although a Thief has two fast casting and quick recharging AoE skills, you'll always be considered a below average AoE user. Whirling Devilish and Swift Swallow Strike have poor damage for the amount of MP expended for use and low damage to even the poorest set up Fencer, Dancer, Shaman and Wizard. Many groups will have a place for you, but you'll never be a Massive AoE user (with your skills alone anyways).

3.2 Hey Thief, Meet my friend Mr. Wizard
This isn't a continuation of 3.1 comparing your AoE skills, but this time your dodge rate. Now every class has some sort of defense to protect themselves. Mercs have massive defense, MA's have high health, BM's can kill you five times before you hit the ground and a Thief has their Evasion. The problem here lies with their Magical Evasion. Although they have the highest (or 2nd highest with certain Dancer builds [that nobody uses]) you'll still find that magical attacks and skilled based on Magical Acc will hit you often. If you ever get rooted to the ground by a Wizard or Shaman, chances are you're not coming out of it alive.

You may ask, how can they always hit me even with such high evasion! I'll have to tell you right off the bat, I haven't a clue. I don't know the magical formulas that will determine the chance of each certain skill used against you on your Mag.Eva. with their Mag.Acc. rolled against you. What I will tell you is that your Magical Evasion is far from useless and will be your savior many many times.

3.3 Congrats! You're the Puller!
There are few classes suited specifically for pulling and in truth everybody can pull with ease, but people would honestly rather if you did it instead. Now you may ask, 'What is a Puller?' Well Pulling is the act gathering monsters from varying distances and then dragging them back to where your party is camping in order to knock them out in massive numbers all at once. Basically you're leading the lambs to the slaughter, but the lambs are attempting to kill you before that happens.
We haven't even crack the nut of what a Puller is and I'd rather not go into detail so please read this helpful Guide by Elosai for more information. Thoughts from a 'Professional' Puller

4.0 How do I Become a Thief

The quest to gain the Thief Qualification is simple like most other job quests. This one however is particularly long winded unless you already have the ability to fly (Rq lvl15 minimum of one job and complete the Flying Frog King mission). Also, before you attempt this quest have at least 1,000gold that you're willing to spend for it.

You start out in Swan Lake Basin (south end, entering from Eversun South) to the small town Tranquilton. Speak to 'Baby Burglar' and he'll give you a broken key for roughly 260gold. Once you have the broken key head to the Mines in Eversun South and speak with the NPC labeled 'Between Burglar' who will give you a new key mold for roughly 300gold (amount will vary). After grabbing the mold head back to Swan Lake Basin (south) to speak to the Locksmith near the Guild Castle/Farm. He'll craft you a new usable key so you can open the Chest. He'll charge you 36gold for the new key.

Go to the 'Big Burglar' in Tranquilton and have a small chit-chat. After that, open the chest next to him. Once gaining the contents, go back to where the Lock Smith near the farm to speak with Bridget Love.

Say No to both of her questions and she'll give you the thief qualification and a quick port to the dojo in eversun to change.
Persiangato wrote:5.0 What Stats Do I Increase?

Every level you gain, you're given 3 Stat points to develop. These are the bonuses you receive for each point in the following stats:

1 Power = 2.13Attack
1 Wisdom = 1.73MP + .47Mag. Att. + .33MagDef
1 Agility =1.40Attack + 1.53Evasion + .27MagEvasion
1 Dexterity =1Attack + 1.6Acc. + .13MagAtt. + .27MagAcc. +.14Critical
1 Physique = .33Defense +.13MagDef + 6.27HP
1 Durability = 1Defense

Note: All points are rounded down regardless of amount.
0.85 in one stat will act as 0.0
1.54 in one stat will act as 1.0

The main stats you want to add points to are Agility and Dexterity.

Agility acts as both your Defense/Attack since as it ups your Evasion and Increases your Attack power. Agility also decreases your skill cool down time allowing you to use your skills more frequently than other classes.

Dexterity is needed more than other classes since your hard hitting skills have low accuracy. This is also in turn with your ability to land Critical attacks with your volley with skills/attacks as well. PvE demands very little Dex however since you'll have acc buffs thanks to party members so you're able to cap it at certain amounts.

Standard Stat Builds are:

2Agility/1Dexerity (Recommend Build )
3Agility (after Dexterity cap of 28 ) <-My Personal Build
2Agility/1Physique (after Dexterity cap of 28 )
2Agility/1Power (after Dexterity cap of 28 )

Note that my suggest Cap of 28 is based on getting the most out of Dex considering all stats are rounded down. I.E. Critical Chance increases with 7points of Dex and Magical Acc increases with 4points of Dex. 28 is the first number where they merge so you have no real leftover points making it an ideal place to stop.

6.0 What Skills will Pay said Bills

Every time you level up, you'll gain 3 skill points to advance or learn new skills. This is where I'll give a brief explanation of what each skill does. I'm also including a rating system based on my own preferences ranging from 1kitty (BAD) to 5Kitties (Must have skill!). Please feel free to disregard it if you wish. Oh and here

Image It's a Kitteh Matrix.. it serves no purpose.

At the end of each description you'll see a closed bracket. It'll tell you {Required level to Learn the Skill, Points Needed to Learn/Upgrade, What Skills you'll need to learn before accessing it}.

6.1 Close Combat Skill Tree

1st Page - Super Stab
Single Target skill with medium damage and one of the best accuracies Thief attacks have to offer. {Req. lvl 10, Given Skill/2points increase, No Prerequisite}
2nd Page - Stealthy Stab
Single Target skill with successive attacks and very High damage. However is Low Accuracy and has a high mp cost per use. {Req. lvl 26, 2 points learn/gain, lvl 5 Super Stab Req.}

1st Page - Swift Swallow Strike
Physical based AoE attack with low damage, but fast usages and cool down. Medium MP cost per use. {Req. lvl 11, 2points learn/gain, No Prerequisite}
2nd Page - Whirling Devilish
Physical based AoE attack that does roughly x1.60 the damage of Swift Swallow Strike at the same skill level at 20second cool down. Medium MP cost per use.
{Req. lvl 27, 2points learn/gain, lvl 5 Swift Swallow Strike Req.}

1st Page - Control Breathing
Instant MP recovery skill that progresses rapidly. Skill cool down increases with each level. It's Totally Fabulous! {Req. lvl 12, 2points learn/gain, No Prerequisite}
2nd Page - Rhythm of Life
Instant HP/MP recovery skill that progresses slowly. Skill cool down increases with each level, however it has less then half the cool down of Control Breathing at any given level.
{Req. lvl 28, 2points learn/gain, lvl 5 Control Breathing Req.}

1st Page - Premonition
Increases attack speed by 1 and Evasion by 8 (+3evasion per level). Poor cool down even with max agility reduction. Useful against Evasion nerfs from monsters and the 1.0 attack speed.
{Req. lvl 11, 2points learn/gain, No Prerequisite}
2nd Page - Fighting Foresight
Increases Evasion 10 by and Defense by 12(+2evasion +3defense per skill level). Poor cool down even with max agility reduction and does not stack with Dancer/Doctor defense buffs as well as Premonition. ALSO - the skill has been bugged in the latest update of DoMO. It will occasionally stack with Premonition should Prem be a higher level then Foresight.
{Req. lvl 27, 2points learn/gain, lvl 5 Premonition Req.}

1st Page - Throw Knife
Small Ranged attack that offers little damage. Poor MP consumption and cooldown.
{Req. lvl 13, 2points learn/gain, No Prerequisite}
*photo missing* (Anybody actually get this skill? XD)
2nd Page - Light Hammer Throw
Small Ranged attack that offers medium damage. Fair MP consumption.
{Req. lvl 29, 2points learn/gain, lvl 5 Throw Dagger Req.}

6.2 Sneak Attack Skill Tree

1st Page - Bolt from Blouse
Long Ranged attack that offers fair damage. Decent MP consumption and cool down. Requires item 'Bolt' to use. {Req. lvl 12, 2points learn/gain, No Prerequisite}
2nd Page - Veiled Volley
Long Ranged attack that offers High damage and successive attacks (amount of attacks increases as skill level increases). Has growing Bolt Usage and low Accuracy. (Only recommend if you chose to PvP a lot). {Req. lvl 29, 2points learn/gain, lvl 5 Bolt from Blouse Req.}

1st Page - Throw Ash
Single Target Nerf that lowers both physical and magical accuracy of your opponent drastically. It also creates a fog around their screen blocking most of their surroundings leaving a peep hole in the center to work from. Requires Bag of Ash to use.
{Req. lvl 12, 2points learn/gain, No Prerequisite}
2nd Page - Shadow Advance
Cloaks and makes your character invisible to enemies. You become unable to target, but can still take damage from AoE skills. Also increases your next attack action by 500% (gaining 100% more each level) as well as your Accuracy /Magical Accuracy For your hit. Requires dagger to be equipped to use and the first action you take (moving to a different map, using a skill, changing weapons) will uncloak you. Only Thief skills will receive the extra damage boost. {Req. lvl 30, 2points learn/gain, lvl 5 Throw Ash Req.}
1st Page - Fast Getaway
Increases movement speed by 20points (+1 per level) for 30seconds. Does not Stack with Speeding Ticket, Fast Getaway, Sneak Attack.
{Req. lvl 13, 2points learn/gain, No Prerequisite}
2nd Page - Run Amok
Increases movement speed by 20 (+1 per level) for 2minutes +20seconds per each level. Decreases attack speed by 2.0points during skills duration. Does not Stack with Fast Getaway, Speeding Ticket or Sneak Attack. {Req. lvl 30, 2points learn/gain, lvl 5 Fast Getaway Req.}

1st Page - Hypnosis
Stuns your enemy making them unable to move, attack or use skills for the duration of the skill. Fast cast and decent recharge. Duration is cut when used against other players. Longest Stun move in game, but any attack/harm done to the person who is stunned and it'll break.
{Req. lvl 14, 2points learn/gain, No Prerequisite}
2nd Page - Play Dead
Instantly plop on the ground in death like state dropping all agro from monsters on you. By far, one of the most useful skills for an AoE class in game once you reach level 50+ on any class when your party can sustain aggro on the Merc. Will not work on bosses. You can regain health/mp while lying on the ground. {Req. lvl 30, 3points to learn, lvl 5 Hypnosis Req.}

1st Page - Pilfer
Allows you to pilfer additional drops and Weapon Recipes from monsters levels 1-10 (gaining 10levels for range each skill level). {Req. lvl 10, Given Skill,2points gain, No Prerequisite}
*Image Broken* Uploading with next update.
2nd Page - Pillage
Secondary pilfer skill with a somewhat 'notable' higher success chance to steal from monsters. Does decent damage, but has high mp cost. Note: You cannot kill the monster with this skill to have a chance to steal. The mob must be left alive after its use.
{Req. lvl 30, 2points learn/gain, lvl 5 Pilfer Req.}

6.3 Thief Equips

Equip Cloth
This Skill allows you to equip 'Cloth' armor on other classes when subbing this Equipment slot. {Req. lvl 30, 15skill points to learn, No Prerequisite}

Equip Dagger
This skill allows you to equip a dagger onto another class and allows you to use skills that require a dagger in order to use those as well. {Req. lvl 30, 15skill points to learn, No Prerequisite }

Dagger Mastery
This skill increases your proficiency with using a dagger/thief skills on other classes by 5% per skill level. Note This will NOT let you equip a Dagger on other classes without the previous "Equip Dagger" skill.

6.4 Sub Jobs
Recommended Sub classes for thieves are fairly numerous and it really depends on what you'd like to do. For attacks/self buffs it's good to go with:

Blade Master's Martyr Attacks (Maniac Attack, Lash Out, Sneak Attack, Berserker Blow)
Fencer's Targeted Attacks (Both Defensive Aura's, Slap on the Wrist, Sinister Strike)
Hunter's Hunter Instinct (Ready for Action, Unerring Aim, Go for the Throat)

Others you see fit from these trees as well.

For MP Regens:

Wizard's Spellcasting (Cataclysmic Converter, Charm of Water/Fire Spirits, Stalling Chant, and Chant of Liberation)
Doctor's Medical Treatment (First Aid, Inner Magic, Regeneration [Reborn Again with equip syringe])
Shaman's Nature Magic (Malousus Mirror, Spring Cleaning, Heavy Frost, Choking Climber, Heatstroke)

For Equipment to sub from other classes, you can't go wrong with Equip Heavy Armor + Equip Shield from Merc or Equip Light Armor from Blade Master.

Weapon Equips will also help you along the way and ensure a better PvE or PvP thief.

Fan or Sword equips from Dancer and Fencer respectively are a good for PvE. They'll allow you to AoE better then standard thieves and will let you skip SSS/WD meaning more Skill points to use.

7.0 The Dagger Bestiary

For the stats/possible attack power outcomes please take note from these from gYno's Weapon Stats Guide. (Taken with permission from before he even posted the guide XD). If you are interested in hearing my opinion, you can read the below (Honestly it's just a useless wall-o-text though).


Like most physical classes a Thief's best weapon is an older one that has been upgraded once or twice over a brand new weapon. This is mainly because the bonuses of daggers generally stay the same with few exceptions, so attack takes priority. While this holds true to for later levels, you'll be switching weapons around between levels 20 to 30.

When talking about pure physical damage, the level 18 dagger labeled, 'Dagger' (Creative huh?) should be the strongest weapon in your arsenal and use that for PvP if you want a damage dealer. However in PvE the level 20 and 23 daggers labeled 'Hunting Knife'(Earth Damage) and 'Damp Dagger'(Water Damage) respectively, both have an elemental attack strong against commons mobs.

So use your Hunting Knife when leveling in Neptune Temple and Damp Dagger in Phoenix Tower (as long as you're facing element weak mobs).

You'll notice that the level 33 dagger 'Noxious Knife' has a magical accuracy bonus on it. Grab this dagger as soon as you turn level 33 and ditch your others regardless if they have a better attack or not. Hold onto this one dearly folks, she's a keeper!

Since higher level weapons in the game are hard to obtain, I.E. mats to craft level 50 weapons are very difficult to obtain and requires a high level alchemist to attempt to not fail its creation (mats for simply upgrading the level 43 and 40 weapons are the same as well), the every man's best bet is the 33 dagger for PvP usage upgraded to level 43 and the 38 dagger upgraded to level 48 for PvE (when grinding).

Finding a level 40 weapon upgraded to level 50 isn't a very hard task though these days. They drop from Bosses in the 5th quest located in Blacktoa Peaks, Town God Temple, East Sea Plains, Foggy Forest and Canute Canal 2. Mind you, these are difficult instance fights and the drops are distributed everybody in the party. So if one does drop, there is a very good chance it won't go to you.

8.0 Suggested Leveling Locations

8.1 The Lone Thief
Taken from Exomega255 on his thread Theif Solo Places
exomega255 wrote:I figure that since no one made a solo area list, I would do so.
I leveled from 1-40 on thief, all solo cept for a few times being puller. Here are the "prime solo" spots that I have found and loved.
lvl 10-13: Zombies at townhall basement.[lvl 12] Low hp, low attack, dungeon mobs, what more can you ask for?!
lvl 14-15: Zombies/Rats at townhall basement.[lvl 12/14] Low hp, low attack, dungeon mobs, what else is new ^^
lvl 15-20: Spiders at Ferral Crypt lvl 2.[lvl 18] Low hp, wizard class = low attack, slow, don't aggro much, great drops, dungeon mobs, not populated much by players.
It's "nice" to have shields and LA, but not completely necessary at this point.
lvl 20-23: Pearly frogs and chests at Canal [lvl 20/21] dunegon mobs, hit a little harder, will aggro, but great exp.
lvl 24-25: King size eggs and papas at Phx Tower [lvl 22/23]. Dungeon mobs, repeatable quest, hits slightly hard, papa aggros, great exp.
lvl 26-28: Bonkers at PP or Foxes at Giantwood. [lvl 26]. Repeatable quest for fox (but they hit a little harder), both haev lower hp, but its field mobs, so its slower.
lvl 28-32: Crimson Globs at Neptune [lvl 29]. Repeatable quest, dungeon mob, easy to kill, low attack power.
lvl 33-34: Noxi. flies at Grassgreen square [lvl 33]. Easily killed, does have an accuracy de-buff.
lvl 34-39: Evil eye/Chest at Malachite Cavern [lvl 36/35]. Easy mobs, low hp for dungeon mobs, good drops, low amount of people in there [no KSing!]
lvl 39-40: Bandit Bow-Wows at Grotto [lvl 39]. Hits real lightly, dungeon mobs, plenty of 2-3 spawns to not overwhelm, repeatable quest.

10-13 Town Hall Basement - Zombies
14-16 Town Hall Basement - Grape Globs/Giant Rats
16-23 Inn Basement - Cask Masters
20-24 Phoenix Tower (Floor 1) - King Size Kuku Eggs/King Size Kuku Papa
21-27 Phoenix Tower (Floor 3) - Male Birds of Paradise
25-30 Neptune Temple - Crimson Globs
28-34 Neptune Temple - Man Eating Zombies/King Globs
31-37 Grizzly Garrison - Bandit Thugs/Bandit Chefs
33-36 Pandora's Grotto - Bandit Bow-Wows/Spider Specters
35-43 Pandora's Grotto - Fugitives/War Wolfs
42-45 Foggy Forest - Branch Monkeys
43-48 Foggy Forest - Iron Hedgehogs
44-52 Town God Temple - Menacing Minotaurs
52+ -um yea, you could continue with Minotaurs or mob the entire White Monkey floor with four party members and hope for good xp.

9.0 It's a Thief's Life

9.1 The Level 20 Life Quest
Head to Darkdale, speak to Fanny Love (X:348 Y:309) and buy the Treasure Map for 1000 gold. Head to Farrell Family Crypt. On the first level at (X:311 Y:156), will be Sticky Fingers, who you must fight. Sticky Fingers is a level 25 thief who uses Bolt from the Blouse, and Ash Spray (which will make things dark, if you get hit by it, in the event that you do, run around to avoid damage). After you finish her, a cut scene will appear.
[*] Rewards Thief's Spring
[*] 200 Fame
[*] Recipe: Hunting Knife
[*] 1000 gold. (Technically, you don't get any gold though, because it costs 1000 gold to get the map from Fanny Love.)
Taken from DomoWiki

9.2 The Level 30 Life Quest
Knives Exiled wrote:Level 30 Thief LifeQuest

To begin the level 30 Thief LifeQuest you must go to Collington and speak with Stuart Stamp right outside the bank. You will have to gamble with him and win to find the location of Mr. Penn. It will cost you 200 gold coins for every try you must take before you win (I had to try 3 or 4 times) Once you have won he will tell you that you will find Mr. Penn in Quintuple Manor (you can find the manor off of Grassgreen Square will be on the map). Once you have arrived at the manor speak with the small child in front of the manor, he will tell you that Mr. Penn will only speak with someone who can find and disarm his traps alone. (the small child will NOT be on your map). You must disarm the traps in the correct order.
Note: The order of which the traps appear are random so the correct order from location isn't the way to tell. However by using the skill pilfer you can tell which you must kill in what order. Pilfering the traps will get you an item which will cut the health of an enemy down by 20k leaving only a tad of health left. The item will have three different markings on it.

I / I N I W I
honglwu wrote:The /, N, W component is actually a joke*cough*I mean puzzle*cough* that created by some wiz kid*cough*I mean brilliant programmer*cough* in Softstar.=.=;;

Took me a while to realize:
/ = 1
N = 2
W = 3

So, you destroy traps in order of /, N, W :lol:
Knives Exiled wrote:After you have killed the last trap you it will go to a cut scene of you speaking with Mr. Penn and then you have completed the level 30 Thief LifeQuest.

REWARD - 300 Fame and 1 Thief Spring (5 skill points)

Taken from Level 30 Lifequest Guide by Knifes Exiled.

9.3 The Level 40 Life Quest
EnigmaRagnarok wrote:Ok, this is the basic rundown for Thief's Life lvl 40 quest:
You must kill 5 Giant Rats. (Fire, Metal, Wood, Earth, and Water)

[I do not take credit for all of this knowledge, so I would like to thank Circa and other people for helping me out. ]

Ok, so like I said, lvl 40 thief life is pretty simple. Just kill 5 Giant Rats.
However, their Health Points are about rounded to that of a Mirror Quest Boss. SO I RECOMMEND YOU GET AT LEAST 2 HELPERS WITH THIS QUEST UNLESS YOU'RE READY TO FACE A LONG, ANNOYING BOSS FIGHT.

DISCLAIMER: These are estimated coordinates, so if anyone has taken the quest and recorded the exact spot those rats are, please share. Thank you very much.
Copperhorn Rat (Metal) x:272 y: 364
Placid Plains Rat (Wood) x:360 y:403
Swan Lake Rat (Water) x:319 y:294
Blakatoa Rat (Fire) x:343 y:571
Grassgreen Rat (Earth) x:233 y:422

After you have defeated all rats, you must talk to O'Shea NOT Gilligan.
O'Shea is past Gilligan in Collington, on the bamboo mats leading to Emperor Gang's Palace.

Congratulations! You have just finished your lvl 40 Life quest!
You will receive the following:

1 Thief's Spring
1 Nippy Knife
1 Nippy Knife Recipe

I hope this improvised guide helps all you level 40 thieves out there. :wink:
Taken from the Original Level 40 LQ Guide by EnigmaRagnarok.
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